picks up six months after the events of Killzone 2. Even though the stratagem is classically light, the classification and approach of explanation have amplified tenfold since the previous installment. Killzone 3 is perhaps the most forceful shooter on the market, with a highlight on demanding firefights that load on the anxiety without regret.
From beginning to end, the player is literally hassled by a destructive, atrocious Helghast attack. Throughout the game’s one and only stealth mission, the adrenaline is kept at seriously high levels, with a clean, refined, absolutely committed focus on action, action, action. There are instances when the game seems more demanding with Helghast soldiers hidden around corners and equipped to slash you up as soon as you emerge in view–and you won’t even know why you’re being attacked or where the bullets come from.
The game feels a lot more agile than Killzone 2, with Guerrilla lessening up the controls to make them more alert, and adding features like a cover-sliding facility in order to make for a more fluid and flexible experience. The cover-based meat of the game is infused with an amazing quantity of multiplicity, as Guerrilla takes you on a tour of Helghan.
From snowy mountains to deep jungles, the situations in Killzone 3 regularly alter, and carry a massive amount of color to the experience.
There are one or two new weapons to add to the fun, but most of the arsenal consists of recurring armaments, which have been twisted for effectiveness, particularly with the addition of sights to guns that were formerly deficient.
Killzone 3 Review by: Gerry Smith